Sinister agents |
|
Attack
Air
|
0 |
|
Attack Ground Troops |
5 |
|
Attack Cities |
1 |
|
Attack Ground Units |
0 |
|
Defense From Air Attack |
5 |
|
Defense From Ground Troops |
5 |
|
Defense From Ground Units |
10 |
|
Cost |
40 |
Sinister Agents: The chances of enemy HG blocking an Oni spy mission are offset by sinister agents – the “Nothing is 100%” rule still applies, meaning only the chance of success is increased – this effect should also extend to all ships & bases within 50LY.
|
Perfect Organism |
|
|
Attack Air |
5 |
|
Attack Ground Troops |
50 |
|
Attack Cities |
20 |
|
Attack Ground Units |
15 |
|
Defense From Air Attack |
10 |
|
Defense From Ground Troops |
30 |
|
Defense From Ground Units |
10 |
|
Cost |
120 |
Perfect Organism: A genetically enhanced by-product of Eugenics technology. Perfect Organisms breed by impregnating a living host, which is destroyed when they are born. Their numbers will increase by 10% each turn, as long as enough donor organisms are available, on the same planet - NB. Robot & Crystal personnel are immune to this form of attack but Oni personnel are NOT. Also this action generates an automatic distress message “We are under attack by an Alien organism…” unless Sinister Agents are present, in which case, the chance of the message getting through will depend on the ratio of enemy HG to Sinister Agents.
|
Hunter Killer |
|
|
Attack Air |
70 |
|
Attack Ground Troops |
420 |
|
Attack Cities |
350 |
|
Attack Ground Units |
250 |
|
Defense From Air Attack |
50 |
|
Defense From Ground Troops |
270 |
|
Defense From Ground Units |
180 |
|
Cost |
200 |
|
|
Race Number:
n/a
Race Version: n/a