The Oni

Assault units

Sinister agents

Attack Air

0

Attack Ground Troops

5

Attack Cities

1

Attack Ground Units

0

Defense From Air Attack

5

Defense From Ground Troops

5

Defense From Ground Units

10

Cost

40

 

Sinister Agents: The chances of enemy HG blocking an Oni spy mission are offset by sinister agents – the “Nothing is 100%” rule still applies, meaning only the chance of success is increased – this effect should also extend to all ships & bases within 50LY.

 

 

 

 

 

Perfect Organism

Attack Air

5

Attack Ground Troops

50

Attack Cities

20

Attack Ground Units

15

Defense From Air Attack

10

Defense From Ground Troops

30

Defense From Ground Units

10

Cost

120

 

Perfect Organism: A genetically enhanced by-product of Eugenics technology. Perfect Organisms breed by impregnating a living host, which is destroyed when they are born. Their numbers will increase by 10% each turn, as long as enough donor organisms are available, on the same planet - NB. Robot & Crystal personnel are immune to this form of attack but Oni personnel are NOT. Also this action generates an automatic distress message “We are under attack by an Alien organism…” unless Sinister Agents are present, in which case, the chance of the message getting through will depend on the ratio of enemy HG to Sinister Agents.

 

 

 

 

 

 

 

Hunter Killer

Attack Air

70

Attack Ground Troops

420

Attack Cities

350

Attack Ground Units

250

Defense From Air Attack

50

Defense From Ground Troops

270

Defense From Ground Units

180

Cost

200

 

Hunter-Killers: This is a weapon of mass destruction. Each HK is powered by a massive reactor whose power output cannot be concealed by Hidden Excavations. If a HK is destroyed the fallout from the reactor will reduce the soil level by 1.

 

 

Race Number: n/a
Race Version: n/a